


They then go on to show a room containing 500 of the same statue, each at the same level of detail.

They claim that “No baking of normal maps, no authored LODs is required to achieve this kind of results. It points to a statue within the demo that is comprised of 33 million triangles. The technology allows developers to use assets in Unreal Engine 5 containing millions or even billions of polygons without hits to performance. Nanite is a “micro polygon geometry” that Epic claims produce triangles at the size of a pixel.
