
The desire to sleep becomes strong, and a Sim on a crash will receive a +3 to the tense emotion for six hours.īeing depressed does, in fact, still have a few good upswings. As with any upswing, the crash that follows can be harsh and unforgiving. This debuff triggers after the below positive buffs time out. Like the former, it lasts only for one Sim hour and gives a +1 weight to the embarrassed emotion. Sims around a Sim with this buff have a chance to receive a proximity debuff called the "Awkward Annie", as they feed off the obvious emotion of their depressed Sim. It has a 70% chance to "pop" when the Sim is around an angry, bored, confident, embarrassed, energized, flirty, playful, sad, tense, or likewise uncomfortable Sim. It is a two Sim hour long debuff with a +2 to uncomfortable. The secondary negative buff is called "Feeling Awkward". It is an hour long-Sim time-debuff that gives the receiver a +1 to sadness, sharing in the moodiness of the depressed Sim. Sims around a Sim with this buff have a chance to receive a proximity debuff called the "Debbie Downer". But not to worry! There are positive buffs included to help counter such a strong sadness that I'll talk about soon. It has a habit of double-ticking back to back, with a +5 to sadness. The primary visible buff is known as "Feeling Depressed", has a 65% chance of "popping", and lasts for 22 Sim hours. Failed interactions have a higher penalty. Friendship and romance between Sims is harder to build.They will have a harder time as a critic or athlete. Depressed Sims have a boost to careers in social media, culinary, entertainer, and painter.Contrariwise, they will be harder to make confident, energized, happy, and playful. Sims are more likely to get angry, embarrassed, inspired, and sad.Social skills, such as "Comedy" and "Charisma" are 25% and 50% harder to build respectively.The "Fitness" skill is 20% harder to build.Most "Creative" skills (cooking, writing, and musical oriented) build 25% faster.Likewise, they will be harder to build up. "Energy", "Fun", and "Social" will decay faster.


The base trait holds a hidden buff that affects many aspects of the Sim's life. I wanted something that made my Sims' lives harder, more realistic using personal experience, I've created a "Depressed" trait that, after much testing, is far more effective than its sister, "Gloomy".

Sure, they were sad once and a while-but they moved on, and life was still a happy world for them. Playing "Gloomy" Sims, to me, never felt like the trait had a big enough impact on my Sims' lives.

Russian translation now available! A massive thank you to Liu59 for their hard work in creating this!
